 
図1202a
中心の壁模様のボックスが、移動しながら回転するのがわかると思います。
void MoveBox::OnUpdate() {
    float ElapsedTime = App::GetApp()->GetElapsedTime();
    m_TotalTime += ElapsedTime;
    if (m_TotalTime >= 4.0f) {
        m_TotalTime = 0.0f;
        m_Swap = 1 - m_Swap;
    }
    auto PtrTrans = GetComponent<Transform>();
    auto StartPos = PtrTrans->GetPosition();
    StartPos.x = m_Position.x;
    auto EndPos = StartPos;
    EndPos.x += 4.0f;
    Vec3 StartRot(0, 0, 0);
    Vec3 EndRot(0, XM_2PI * 2.0f, 0);
    Vec3 TgtPos,TgtRot;
    Easing<Vec3> easing;
    if (m_Swap) {
        TgtPos = easing.EaseInOut(EasingType::Exponential, EndPos, StartPos, m_TotalTime, 4.0f);
        TgtRot = easing.EaseInOut(EasingType::Exponential, EndRot, StartRot, m_TotalTime, 4.0f);
    }
    else {
        TgtPos = easing.EaseInOut(EasingType::Exponential, StartPos, EndPos, m_TotalTime, 4.0f);
        TgtRot = easing.EaseInOut(EasingType::Exponential, StartRot, EndRot, m_TotalTime, 4.0f);
    }
    PtrTrans->SetRotation(TgtRot);
    PtrTrans->SetPosition(TgtPos);
}
    Easing<Vec3> easing;
    Easing<float> easing;